3D Animation Software Market - By Component (Hardware, Software, And Services), By Technique (3D Modelling, Motion Graphics, 3D Rendering, And Visual Effects), By Deployment (On-Premise And On-Demand), By End User (Media & Entertainment, Architecture & Construction, Education & Academics, Manufacturing, Healthcare & Life Sciences, Government & Defense, And Others), and By Region - Global Opportunity Analysis and Industry Forecast, 2020 – 2030

DFS020205  | 
: ICT & Media  | 
Apr-2024  | 
Upcoming  | 
Pages: NA  | 
Tables: NA  | 
Figures: NA
We’ve been tracking the direct impact of COVID-19 on this market, as well as the indirect impact from other industries. The report will incorporate these insights.

3D Animation Software Market size accounted 9.4 billion in 2020 is estimated to reach 26.56164 billion by 2030 growing with a CAGR of 11.1% during the forecast period owing to the rising demands for animation in gaming and entertainment industry coupled with the accelerated technological advancements. 3D animation software is majorly employed in entertainment and gaming fields, however nowadays its application is expanded to architecture, life science, and health care sectors. Human and animal anatomy can be easily visualized and studied by utilizing the animation technologies such as image and video tutorials. Moreover, animation technology is used in manufacturing sectors as it helps the users to portray the concept in form of illustrations, thereby the technology act as an excellent medium for communication. 3D animation technology is developing at a significant pace due to its wide application to produce fantastic, realistic, and innovative images. Civil engineers and architects also utilize 3D technology to contemplate the plans and building models. Incorporation of Artificial Intelligence (AI) and Virtual Reality (VR) in 3D animation software is establishing significant opportunities for the 3D animation software market growth.

Market Segmentation:

On the basis of component, global 3D animation software market is classified as hardware, software, and services. On the basis of technique, 3D animation software market is categorized into 3D modeling, motion graphics, 3D rendering, and visual effects. Based on deployment type, the market is bifurcated into on premise and on demand.  Based on end user, 3D animation market is divided into media & entertainment, architecture & construction, education & academics, manufacturing, healthcare & life sciences, government & defense, and others. Based on region, 3D animation software market is grouped into North America, Europe, Asia Pacific, and RoW.

Market Dynamics and Factors:

Significant development in the creation of high definition (HD) video coupled with expanded utilization of 3D animated videos in manufacturing industry to generate a graphic model of the working elements of heavy machines are estimated to boost the 3D animation market growth. According to the research study by European Audiovisual Observatory, an average of 50 animated films is being produced in Europe per year. Implementation of virtual reality and visual effects for movie production, rising demand for mapping technologies for navigation & GPS, and escalating demand for 3D mobile application catalysts the market progression. Furthermore, 3D animation technique is exploited by laboratories, hospitals, and health research centers to develop medicines, improvise treatment and to assist surgical procedures. In contrast, unimpeded access to open source 3D software and piracy are negatively affecting the growth of 3D animation software market. Pirated software leads to revenue loss for the animation sector as it ruins the image of the company. Thus, pirated market is considered to inhibit the market growth. Rising interest among populace toward 3D animated movies coupled with the incorporation of artificial intelligence and virtual reality in 3D technology is envisaged to fuel the market growth in near future. However, lack of government support and low proficiency level is estimated to hamper the 3D animation software market growth during the forecast period.

Geographic Analysis:

North America dominates in the global 3D animation software market by contributing the largest market share and is estimated to continue this supremacy in the upcoming years owing to the sustainable and developed economies enabling industrialists in this region to invest in R &D activities. Asia Pacific is the fastest growing region due the adoption of recent animation techniques. Asia Pacific countries such as China, India, and Japan are gaining momentum and several measures are being taken by these countries for the development of the 3D animation software market industry.

Competitive Scenario:

The major key players in the global 3D animation software market are Adobe Inc., Autodesk Inc., Corel Corporation, Maxon Computer GmbH, Smith Micro Software, Inc., Magix, Toon Boom Animation Inc., SideFX Software, Corus Entertainment, NewTek, Inc., Nvidia Corporation, Pixologic Incorporated, Trimble Inc., and Image Metrics.

3D Animation Software Market Report Scope

Report Attribute

Details

Analysis Period

2020–2030

Base Year

2021

Forecast Period

2022–2030

Market Size Estimation

Billion (USD)

Growth Rate (CAGR%)

11.1 %

Market Segmentation:

By Component (Hardware, Software, And Services), By Technique (3D Modelling, Motion Graphics, 3D Rendering, And Visual Effects), By Deployment (On-Premise And On-Demand), By End User (Media & Entertainment, Architecture & Construction, Education & Academics, Manufacturing, Healthcare & Life Sciences, Government & Defense, And Others)

Geographical Segmentation

North America (U.S., Canada, Mexico) Europe (UK, Germany, Italy, France, Rest of Europe), Asia-Pacific (China, Japan, India, Australia, Rest of APAC), South America (Brazil, Argentina, Rest of SA), MEA (UAE, Saudi Arabia, South Africa)

Key Companies Profiled

Adobe Inc., Autodesk Inc., Corel Corporation, Maxon Computer GmbH, Smith Micro Software, Inc., Magix, Toon Boom Animation Inc., SideFX Software, Corus Entertainment, NewTek, Inc., Nvidia Corporation, Pixologic Incorporated, Trimble Inc., and Image Metrics.


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KEY MARKET SEGMENTS:

  • Global 3D Animation Software Market – By Component
    • Hardware
    • Software
    • Services
  • Global 3D Animation Software Market – By Technique 
    • 3D Modelling
    • Motion Graphics
    • 3D Rendering
    • Visual Effects
  • Global 3D Animation Software Market – By Deployment 
    • On-Premise
    • On-Demand
  • Global 3D Animation Software Market – By End-User
    • Media & Entertainment
    • Architecture & Construction
    • Education & Academics
    • Manufacturing
    • Healthcare & Life Sciences
    • Government & Defence
    • Others
  • Global 3D Animation Software Market – By Geography
    • North America
      • U.S.
      • Canada
      • Mexico
    • Europe
      • U.K.
      • France
      • Germany
      • Italy
      • Rest of Europe
    • Asia-Pacific
      • Japan
      • China
      • India
      • Australia
      • Rest of Asia Pacific
    • ROW
      • Latin America
      • Middle East
      • Africa

KEY PLAYERS
o    Adobe Inc.
o    Autodesk Inc.
o    Corel Corporation
o    Maxon Computer GmbH
o    Smith Micro Software, Inc.
o    Magix
o    Toon Boom Animation Inc.
o    SideFX Software
o    Corus Entertainment
o    NewTek, Inc.
o    Nvidia Corporation
o    Pixologic Incorporated
o    Trimble Inc.
o    Image Metrics
 


 
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